Mystery Inc. has cracked the case to top all cases! They’ve tracked down Coco Diablo, the head of a notorious costume crime syndicate. With Coco and her kitty in prison, Mystery Inc. thinks that they can finally enjoy a break. Wrong! Suddenly, menacing doppelgänger ghosts of the Scooby crew and favorite classic foes show up in Coolsville to threaten Halloween. Now it’s up to the meddling kids to unmask the latest scoundrel and save Halloween!
Release Date: 2022-10-04
Budget: $0
Revenue: $0
Runtime: 77 min
Join Scooby-Doo, Shaggy and the Mystery Inc. crew as they head to Chicago for Talent Star, a hit talent show in which Fred and Daphne are finalists with some high hopes. Unlucky for them, the competition is frightful as the show is being broadcast from an opera house with a history of horrors and a particularly vengeful phantom that has cursed the show's production.
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Mystery Inc. withdraws from solving crimes after botching a case. When Vincent Van Ghoul contacts the gang about an unfinished investigation from Daphne, Shaggy and Scooby's past, the gang springs into action to finish the job that involves catching the 13th Ghost that escaped from the Chest of Demons and is still at large.
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The Mega Mondo Pop Cartoon-a-Con in sunny California marks the spot for mystery in this all-new original Scooby-Doo adventure! The Mystery Inc. pals -- Fred, Daphne, Velma, Shaggy and Scooby -- head to the annual convention, but they're not there to crack their next case. They want to meet their favorite comic book characters and see a megabucks movie premiere, an explosive big-screen remake of the classic cartoon The Adventures of Blue Falcon, featuring Shaggy and Scooby's favorite superheroes: caped avenger Blue Falcon and his trusty but bumbling robo-pup, Dynomutt.
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The Yowie Yahoo starts kidnapping musicians at a concert attended by Scooby and the gang in Vampire Rock, Australia.
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Best friends Tod, a fox kit, and Copper, a hound puppy, visit a country fair when they see a band of dogs called "The Singin' Strays". The band has five members: Dixie, Cash, Granny Rose, and twin brothers Waylon and Floyd. It is important that they perform well because a talent scout is visiting.
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When Scooby and the gang hear of a werewolf plaguing a traveling circus, they go undercover as circus performers to get to the bottom.
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After cracking the biggest case in Zootopia's history, rookie cops Judy Hopps and Nick Wilde find themselves on the twisting trail of a great mystery when Gary De'Snake arrives and turns the animal metropolis upside down. To crack the case, Judy and Nick must go undercover to unexpected new parts of town, where their growing partnership is tested like never before.
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The Scooby gang visits a culinary resort run by Fred's uncle, Bobby Flay. While enjoying the sights, a ghost attacks the guests and destroys the resort, leaving the gang to put a stop to its threat.
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Max the terrier must cope with some major life changes when his owner gets married and has a baby. When the family takes a trip to the countryside, nervous Max has numerous run-ins with canine-intolerant cows, hostile foxes and a scary turkey. Luckily for Max, he soon catches a break when he meets Rooster, a gruff farm dog who tries to cure the lovable pooch of his neuroses.
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Scooby-Doo and the gang are on the case when a mysterious lake monster starts scaring the guests at a summer resort in Erie Point, where Fred, Daphne, Velma and Shaggy have taken on seasonal jobs to pay for a barn they accidentally burned down. But in addition to sneaking suspicions, there's some romance in the air.
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When vigilante cat, Felix, and loyal canine, Buddy, set out to find Buddy’s lost owner, they discover not only the power of friendship, but their inner superpowers along the way.
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Op and Ed, two adorable donut-shaped animals - flummels - accidentally time-travel from 1835 to modern-day Shanghai. There they discover traffic, trans fats, and worst of all, that flummels are now extinct. It's up to this bumbling pair to save themselves and their species...and, just maybe, change the course of history.
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Scooby and the gang have their first musical mystery in “Scooby Doo: Music of the Vampire.” It begins when they take a sing-a-long road trip into bayou country to attend the “Vampire-Palooza Festival” – an outdoor fair dedicated to all things Draculian. At first it looks as if they’re in for some fun and lots of Southern snacks, but events soon turn scary when a real live vampire comes to life, bursts from his coffin and threatens all the townsfolk. On top of that, this baritone blood sucker seems intent on taking Daphne as his vampire bride! Could the vampire be a descendant of a famous vampire hunter who is trying to sell his book? Or perhaps he’s the local politician, who has been trying to make his name in the press by attacking the vampires as downright unwholesome. The answers are to be found in a final song-filled showdown in the swamp in which our heroes unmask one of their most macabre monsters yet.
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In Scooby-Doo’s greatest adventure yet, see the never-before told story of how lifelong friends Scooby and Shaggy first met and how they joined forces with young detectives Fred, Velma, and Daphne to form the famous Mystery Inc. Now, with hundreds of cases solved, Scooby and the gang face their biggest, toughest mystery ever: an evil plot to unleash the ghost dog Cerberus upon the world. As they race to stop this global “dogpocalypse,” the gang discovers that Scooby has a secret legacy and an epic destiny greater than anyone ever imagined.
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Scooby-Doo and Shaggy must go into the underworld ruled by The Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals: Fred, Velma, and Daphne.
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When their trip to San Lorenzo takes a turn for the worst, Arnold and his classmate’s only hope of getting home is retracing the dangerous path that led to Arnold's parents' disappearance.
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Follow the clues to fun and excitement as the beloved little mouse takes on a big monster in this charming, full-length adventure. When a ferocious, mouse-nabbing creature puts fear into the hearts of New York City's rodents, Fievel and his friends team up with a reporter to chase after the scoop of the century and -- just maybe -- get a close-up look at the bad guy himself!
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Family frenemies, Gracie and Pedro, must put their differences aside, embarking on a thrilling quest packed with perilous escapades in order to reunite with their owners.
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The Mystery Inc. gang takes a trip to Japan and finds themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancientblade fabled to possess extraordinary supernaturalpowers.
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In Ghosts On The Go, the gang crosses the Atlantic Ocean and takes on Europe! In Large Dragon at Large, the gang attends a Renaissance Faire, where a dragon interrupts their fun. While traveling in Greece, an ancient myth apparently comes to life because of a medallion Shaggy wears in It's All Greek to Scooby. In Pompeii and Circumstance, the gang's Italian vacation is interrupted by misdeeds in teh ancient city of Pompeii, leading to an ominous visit into the mouth of th no so dormant Vesuvius. And finally, the gang goes to Paris to see Daphne's cousin become a model, but only to discover she's been abducted by a giant gargoyle in Ready To Scare.
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